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Interactive Graphics and Canvas Boundaries

Choose a scene model, map coordinates, protect export, and expose graphic meaning beyond pixels.

A graphic can be an image, a small set of meaningful vector objects, or a frequently redrawn bitmap. The choice changes hit testing, text alternatives, memory, and export behavior. This track follows an inspection map on which a reviewer marks damaged regions and exports an annotated copy. It covers SVG versus Canvas ownership, device-pixel scaling, pointer mapping, cross-origin image restrictions, and accessible controls. The scene data remains separate from pixels so it can be saved, tested, and described.

Topics in this track

Prerequisite paths

Accessible Content and Media; Browser Execution and Resource Lifecycle.

Neighbor track

Rich Document Editing and Safe Content.

Practice path

Build Project: accessible inspection map and export and check decisions in Web Development: graphics and editor decisions quiz.

Further connections

Map Viewport Tiles and Request Lifecycle.

Curriculum

Storage details